Evokers manifest the elements, calling upon them as easily as breathing. They frequently display great talents in magic. For an Evoker, the Weave is alive— it lives and breathes. Where Arcanists seek to understand the Weave, Evokers want to experience it. In their youths, Evokers are often quick to anger, judgmental, and passionate.
Ability Scores: Choose one: A) Any +2, one other +1; B) three different +1
Feat: Elemental Bond
Skill Proficiencies: Intimidation, Perception, Persuasion
Tool Proficiencies: Herbalism Kit
Equipment: Choose A or B: (A) Quarterstaff, Herbalism, Bedroll, Book (the seas), Lamp, Oil (3 flasks), Traveler’s Clothes, 16 GP; or (B) 50 GP
Ascended Boon (Evoker of Keratis)
You gain the following benefits.
Attunement. You know the Elementalism cantrip. Wisdom or Charisma is your spellcasting ability for it.
Resistances. When you finish a Short or Long Rest, choose one of the following damage types: Acid, Cold, Fire, Lightning, or Thunder. You have Resistance to your chosen type until the next time you finish a Short or Long Rest.