Weavers are among the most tragic of the Ascended. Forever cursed with the horrors of their own death, they will do anything and everything to fight against their destiny. They are powerful and fearless warriors, the fiercest combatants on Terris. They will not rest until they have lived beyond their horrible vision. But this is their fate: to fight ceaselessly, and to die at the hands of Corva.
Ability Scores: Choose one: A) Any +2, one other +1; B) three different +1
Feat: Until Death
Skill Proficiencies: Athletics, Acrobatics, Insight
Tool Proficiencies: Healer’s Kit
Equipment: Choose A or B: (A) Longsword, Healer’s Kit, Traveler’s Clothes, Backpack, Crowbar, Map, 2 Pouches, 22 GP; or (B) 50 GP
Ascended Boon (Weaver of Corva)
You gain the following benefits.
Foreseen Death. You have witnessed your own true and final death. Work with your Game Master to determine the information surrounding your death.
Fearless. You have Immunity to having the Frightened condition. If an ally within 30 feet of you has the Frightened condition, you can use a Bonus Action to end the effect for them.
Swift Resurrection. If a spell, such as Raise Dead, has the sole effect of restoring you to life (but not undeath), the caster doesn’t need material components to cast the spell on you.
Your Moment Has Come. Once the moment of your final death has arrived, these features cease to function. Attempts to resurrect you will be met with Corva’s fury. The intent with this Ascended is to give your character a definitive ending. If you (and your GM) believe that your death will not provide that ending, then you are free to disregard this rule.