“The distance she keeps between us all would normally be concerning, considering her position as the leader of our merry little band. But she’s a Keeper. That’s just how they are, I suppose.”
Before their Choosing, aspects of Kophos tend to bleed into the child. They are more distant than others their age, more quiet and restrained. Some would say more disciplined. They rarely have troubles, and even more rarely voice concern over these same troubles. Most parents or caretakers would hardly complain over something like this, which makes finding Keepers so difficult. But before long, typically before the age of sixteen, Kophos will make his Chosen known. They will begin to glow with starlight, magically emitting a color of light that most present have never seen before. This is the truest and most explicit sign of a Keeper.
Keepers are regarded as strange and almost apathetic by other Ascended. Often disconnected from the present and always seemingly looking to the future, Keepers command a wisdom beyond their years. They have an uncanny affinity for astronomy. They distance themselves from personal problems— and sometimes to their detriment— people as well.
Keeper Traits: Distant, Circumspect, Strange
Ability Scores: Intelligence, Wisdom, Charisma
Feat: Star’s Blessing
Skill Proficiencies: History, Nature, Persuasion
Tool Proficiency: Navigator’s Tools
Equipment: Choose (A) or (B): (A) Navigator’s Tools, Book (Stars and Astronomy), Candle (10), Robe, 9 GP; or (B) 60 GP.
You gain the following benefits.
Celestial Navigator. You gain Expertise in Navigator’s Tools.
Unleash Starlight. As a Bonus Action, you can unleash the starlight within you for 1 minute or until you have the Incapacitated condition. For the duration, you emit sunlight in a 10-foot Emanation. Each creature of your choice that first enters or starts their turn in this Emanation must succeed on a Wisdom saving throw (DC equals 8 plus your Wisdom modifier and Proficiency Bonus) or have the Blinded condition until the end of their next turn.
Once you use this action, you can’t use it again until you finish a Short or Long Rest.