"You've been so distant lately."
"Have I?"
"You haven't noticed? You only speak a few words at a time to me now, and you barely acknowledge my presence when I come home."
"You fell in love with a Keeper, darling. This is just how we are."
Spotting a child that has been Chosen by Kophos is incredibly difficult, until Kophos decides it is time to reveal it to those who are curious. Before their Choosing, aspects of Kophos tend to bleed into the child. They are more distant than others their age, more quiet and restrained. Some would say more disciplined. They rarely have troubles, and even more rarely voice concern over these same troubles. Most parents or caretakers would hardly complain over something like this, which makes finding Keepers so difficult. But before long, typically before the age of sixteen, Kophos will make his Chosen known. They will begin to glow with starlight, magically emitting a color of light that most present have never seen before. This is the truest and most explicit sign of a Keeper.
Chosen by Kophos, the First of the Eleven, the Keepers are as strange and distant as the stars themselves. You are often disconnected from the present, but in the rare moments you are paying attention, you frequently offer wisdom beyond your years. You have an uncanny affinity for astronomy. You distance yourself from problems and— sometimes to your detriment— people as well. This distance allows you an impersonal insight into complicated problems and situations, but it also makes you seem more than a little peculiar.
Keeper Traits: Distant, Circumspect, Strange
Skill Proficiencies. Nature, Perception
Tool Proficiencies. None.
Languages. You learn two additional exotic languages of your choice: Abyssal, Celestial, Draconic, Deep Speech, Infernal, Primordial, Sylvan, or Undercommon.
Starting Equipment. A set of common clothes, a telescope with which to view the stars, a sextant, and a belt pouch containing 15 gp.
Your connection to the stars extends beyond the simple admiration or knowledge. As an action, you can channel this connection to shed daylight in a radius of 30 feet, and bright light for an additional 15 feet. This light lasts for 1 minute, until you are Incapacitated, or when you choose to end it as a bonus action.
Once you use this action, you can't use it again until you finish a long rest.
At 8th level, this light becomes sunlight.