“The snowed continent far to northwest. If you’re in need of Starsteel, snow, or a fresh batch of imperialists, Etharion’s where you’ll find all three. Despite all of them, most of ‘em keep to themselves. Save for Stormguard. Fuck that place and its king.”
— Aurian Advice by VPOC Captain Isabel Solani
The northwestern continent and the Edge of the World, where snow and storms are more common than sunny days and clear skies. The nation of Stormguard dominates its southern coast, an imperial and imposing power under the absolute rule of Thunder King Primos Crescentius I; while Corillia, is a haven for the intellectual, a place where magic and science coalesce to form magitech.
“Don’t let anyone else fool you. Ithris is the center of the world, ideologically and geographically. You can’t really escape them. They’ve got a hand in everything those Aurians eat, touch, or read. Which is why most Aurians aren't really a fan them.”
— Aurian Advice by VPOC Captain Isabel Solani
Ithris is the largest and centermost continent in Known Auria. Directly in its center is the expansive dunes of the Sandsea, home to the nomadic tribes of the Dor’aen who have mastered life among the sands. To the west of the Sandsea is Caladium, a nation of warlords, horses, and revolutionaries. South of Caladium is La Riaza where scientific innovations pushed the godless nation to the forefront of mechanical engineering. And in Ithris’ east is Amaryllis, a nation that once controlled all of Ithris before the Caladian Rebellion. Enterprising, mercantile, and obscenely wealthy, Amaryllis’ pockets run deep as the greatest trading and finance city in all of Auria.
“Carved into the immortal stones of the Kharzads are the stories and legends of our people. They will never be forgotten, so long as Kalegro stands. Hear the voices within the earth. Let the memories of those that came before walk with you.”
— Bragam Vokarun; Dravak 1:10
North of Thereldan and due west of Ithris, the Kharzads stand as the tallest mountain range in all of Auria. Snow-tipped peaks that reach into the highest reaches of the sky— that greatest of which is Mount Akkor, a piercing spire whose summit is said to be where the Eleven first touched Auria. Within Kreza is: the city-state of Kalegro, the oldest and most primordial city of the world; the scattered sun elf tribes of the Gorun’arak, who fled to this far-off land following their exile from Niros; the ghostly ruins of the Raven Coast, a landscape that bears a great curse; the homeland of Aurian giants of Mystine, who practice mysticism and commonly receive oracular visions; and the Astral Rift, where the Astral Wind first entered Auria, leaving behind a sundered territory that allows the essence of other Realms to bleed into the world.
“Thereldan’s got a history of deceiving not only each other, but themselves. You’d be hard-pressed to find a place more full of liars and backstabbers. ‘Cept maybe La Riaza. The Autumn War changed everything for these folks. It’ll take centuries of hard work— or, gods forbid, another war— to fix itself.”
— Aurian Advice by VPOC Captain Isabel Solani
Due west of Ithris lies the continent of Thereldan. Formerly a single empire, it fell into war following the destruction of the Spellblight. After nearly three centuries of conflict, they eventually signed the Treaty of Autumn. And now, each of these independent city-states wield their own ambitions.
From the magically altered pieces of Alraia left in the wake of its destruction, the revolution that brews within the technological walls of Bourdeaux, the defiance against the divine of Antiga’s Immortal King, and the unyielding clarity and willpower of Roanesse, each city-state may still uphold the laws of the treaty but they each know one thing to be true: war is on the horizon yet again.
“You’d think that a city made by adventurers would’ve crashed and burned in a year’s time. But Hearth— as always, it seems— is different. Times are changing rapidly, however, and the ambitions of forces and people more powerful and influential will soon set their sights on the Frontier of the World.”
— Aurian Advice by VPOC Captain Isabel Solan
Newly discovered and only freshly settled, the continent of Tor lies south of Thereldan and southwest of Ithris, beyond the dangerous waters of the Broken Sea. The first expeditionary vessel to reach the shores of this continent was tasked with establishing its first city, and through innumerable trials, they were successful. They built Hearth— a ringed city beneath the protective arms of the Weldtree.
However, those first settlers were hardly the first residents of this continent. When they arrived, only the ruins of three previous civilizations remained: the technologically hyper-advanced Kaldarians, the powerful and necromantic Tharsians, and the mysterious, arcane Aelinarans.
“Every word he uttered came with the roar of thunder, the cries of generations lost to weakness. He proclaimed that the unification of Lotus would finally bring peace to the continent. And a sea of faces shouted their allegiance to him. He is Raikoro, Herald of the Eleven; He Who Mastered Lightning; The Speaker of Roaring Thunder; Grand Marshal of Sahan; and the Son of Keratis.”
— Snippet taken from a Lotesian broadsheet
The easternmost continent in Known Auria, Youko is a powder keg waiting to blow. Splintering the continent in two is the awe-inspiring and deadly Arashizake, an eternal lightning storm wrought form the death of an ancient Dragon God. The nation of Andirra’s crown prince is assassinated; a revolutionary unification movement spreads across Lotus; the empire of Shundao licks the wounds it received from a fresh civil war; and the growing economic power of Ilsangari threatens their wary neighbors.