Corilia is the largest kingdom on the continent of Orion. Its capital city of Elysia sits within the massive caldera of the Prism Mountains. Due to its location, Corilia is Auria's single largest exporter of starsteel, a versatile metal that is primarily used in the forging of Ascendant weapons and armor. Compared to the rest of Orion, the cities of Corilia primarily consists of elves and dwarves. The melding of these two normally disparate cultures has transformed Corilia into a place of innovation and tradition without sacrificing one for the other, this mixed culture is often referred to as Kyelesar (key-leh-sahr). Elves and dwarves who are born and raised in Corilia often find it difficult to adjust to the cultures of other kingdoms, and it is because of this that many simply choose to remain in Elysia.
A singular city located at the crest of Thunder's Echo Bay ever-shrouded in cloudy skies, choppy seas, and the low rumbling of thunder. Ruled by the Astrato, the Thunder King, the city of Stormguard stands in unity with Corilia as the bastion and great protector of Orion. With arms and armor created from starsteel, the Lightning Company (formally known as the Astarte Company) defends the city and the continent at large. A specialized company of exceptional warriors and mages, Lightning Company commands respect and fear even amongst their enemies.
Legend has it that Stormguard was once protected by an ancient lightning dragon, capable of commanding the great powers of the sky to destroy any who would dare invade its city. And once the dragon passed, its spirit ascended into the skies above Stormguard, keeping its eternal vigil.
Dominating the western region of Ithris, Caladium features the most diverse landscape within Auria, ranging from sheer cliffs and mountainous regions, to large, sprawling forests, and to vast wasteland deserts. Caladium is an expansive land dotted by towns and villages. Its deserts are harsh, and the native Doraen are some of the deadliest warriors that Auria has ever seen. Caladium is home to the Caladian War Horses, a breed of unique, powerful horses capable of communicating between each other as well as with mortalkind and casting magic. The capital of Sommerset is an idyllic land seemingly forever enveloped in a dream of daylight, draped in golden sunlight and clouds of white silk, with lakes of clear and cerulean water, and a fog of gleaming gossamer.
Located in the western region of Ithris, the kingdom of Amaryllis is home to Arete Academy, the oldest and most prestigious of the Academies of Dianthus, a place where legends and heroes are forged. The lands of Amaryllis consist of rolling plains, mountainous forests and tundras, and coastal cliffs. Due to its central location and the large size of Belladonna Bay, the Amarylla— the capital city of Amaryllis— is a vital trading post on Auria. Their main export is the mystical wood gathered from the trees that grow near the Olympia Mountains and in the Northern Wode known as Numen Oak. This wood, when enchanted with magic, is capable of wondrous feats, from providing renewable energy within an area to channeling great abjuration magic. Governed by the Flower Senate, a group of exceptional individuals comprised of leaders of Arete Academy, politicians, notable merchants, and leaders of Amaryllan industry, the reach of Amaryllis extends far beyond the shores of Ithris.
Located in the south-eastern region of Ithris, directly south of Ithris, La Riaza was a collection of city-states, once a part of the kingdom of Caladium. However, following the Ascension of the Wicked Six, these cities separated from Caladium. They did so because they were unable to trust the unstable powers of the Ascended. Protected by the Noralin Rise as well as the Sun Gate, following its construction, La Riaza has grown into a powerful mercantile country. It is home to the University, the highest institution of learning on Auria, accessible by those with the merit and knowledge to pass its rigorous entrance exams. La Riaza promotes its people to be as multi-faceted as possible, learning trade, mathematics, science, the arts, dueling, tactics, medicine, and more.
An isolated kingdom, Lotus is also located on the continent of Youko. Despite being a kingdom of separate and sovereign cities, Lotus has remained stalwart and unified. Each of its cities all work together in harmony to defend one another from any who would dare invade their shores. Sparking across the center of the kingdom is the Arashizake, a collection of jagged cliffs that drop thousands of feet into the center of the sea. Said to be the product from one of the great wars waged by the Eleven, the lands surrounding the Arashizake are suffused with magic, resulting in the floating mountains and islands that Kasumi Academy resides upon. They treasure balance and harmony, between one another and the world at large as well. They greatly value Callings and Ascended, placing them upon a pedestal. For good or for ill.
The Free Cities of Therelden were once a unified human magocracy on the continent of Therelden. But, fickle and fluid as ever, the changing agendas and natures of the cities and their leaders resulted in a conflict that broke that union and separated the cities into their own sovereign territories. Many centuries have come to pass, and as each city's population grows, so does the need to ensure that another war does not ignite. Now held together by a spider-web of chessboard politics, iron-bound contracts, and alliances sealed in blood by ancient families, many believe that a single catastrophe will tear the web, resulting in another deadly war. Despite not being home to one of the Academies of Dianthus, the Free Cities produce some of the most talented warriors and intelligent scholars in Auria.
Known as the “The Golden Jewel of the West”, Orlain is one of the largest trading cities.
The war-hardened citizens and black iron walls and buildings of Antiga live under the rule of the Immortal King, who is said to have lived for over 2,000 years. He came to power during the Comet Age, and has retained power in Antiga since. No one knows how he continues to live— some say he made a deal with Corva herself, others believe that he defiles the cycle of Life and Death.
Nevertheless, despite the absoluteness of his monarchy, the Immortal King leads a small, but proud and powerful nation. Antigan citizens are known for their Dialogues: a series of tense debates held in an extravagant building known as the Causeways of Reason. The Antigan people work hard to ensure the success of their fellows; the particularly zealous of them are rewarded for their efforts with high-level positions in Antigan government.
However, there are some Antigans that are less-than-pleased with the absoluteness of the Immortal King’s rule. These revolutionaries plot in silence and darkness, seeking to put their own black iron blades to the test against this supposed immortal being.
Following the Treaty of Autumn, the isolation granted by distance alone allowed Bourdeaux to flourish. Yet that same isolation meant that the Bourdeuse still held onto their traditions with a much firmer grip than most other Thereldan city-states. They are intellectually-driven people, who believe that mastery of the mind is of the utmost importance— that it is the source of all other forms of success. This belief permeates all of Bourdesian society. While they have no official University as a Riazan would perceive it, most neighborhoods and districts have several schools and specialized knowledge programs known as Collegiums of Learning. Bourdeaux is “ruled” by a group of democratically elected officials known as the Idealogues, and these Idealogues remain in power for a maximum of eight years. The Bourdeuse still hold the greater values of Thereldan in high-regard, though if you were to ask them, they would say that intelligence should replace eloquence.
Collegiums of Learning
These sites are open to any and all scholars, regardless of decorum or bloodline. Within these Collegiums, its students are tested on all manner of subjects and fields that they show aptitude and interest in. Once a student graduates from a Collegium, they are provided with a stipend by the Idealogues to pursue any of the fields they received that education in, so long as their pursuit remains domestic.
Bourdesian Clockwork
Since its establishment as a city, Bourdeaux’s access to the unique copper and tin within their mountain ranges provided them with a highly durable and flexible form of bronze. They utilized this bronze— known simply as Bourdesian Bronze— to create unbelievably beautiful clockwork products that, to this day, is still prized by all of Auria.
They have, in recent decades, used their bronze in tandem with the blackpowder provided by an exclusive trade deal with the Empress Isles to create powerful blackpowder weapons known as Copperarms.
Located deep within the stones of the Kontean Mountains, Kreza is an underground metropolis. It is known as the Great City of Stone, with grand buildings that stand like pillars from floor to ceiling. Governed by the Blackstone Council, Kreza is a hub of commerce, and is truly the most neutral kingdom on Auria. Every city, no matter how small or large, takes a share from Kreza's ore mines and stone quarries. It is a patriarchal society. Those who live and are raised within Krezan rarely leave their mountain homes, unless they are embarking on their once-in-a-lifetime Stonemarch. Despite its simplistic appearance, Kreza is steeped in culture and tradition, and any experienced traveller will know the difference between a Krezan dwarf and their Corilian sibling.
Not much is known about the mysterious island of Myrria. Derived from the Common word: Myriad, the legends and stories that shroud this island are innumerable. Some say that the island is alive, and that it moves across the oceans and seas of Auria. Others believe that the island does not exist at all, or that the island is where the remaining Spirit Beasts originate and where they are created. Even fewer believe that Myrria is how the Ten enter and exit Auria in secret, and that should a mortal ever discover its location, they will be able to escape beyond the boundaries of the Celestial Veil.
A continent discovered within the last century, beyond the dangerous and terrifying Broken Sea.