A young Hunter will find themselves in nature more often than in a home. They will go out of their way to immerse themselves in the wild, whether it be within a great forest, an extensive cave network, or within the water. Hunters will observe natural creatures, and even mimic their movements and behaviors until they fully understand the beast. They are masters of navigation, even at a young age, capable of finding their way home no matter the conditions.
Ability Scores: Choose one: A) Any +2, one other +1; B) three different +1
Feat: In Your Element
Skill Proficiencies: Nature, Perception, Survival
Tool Proficiency: Herbalism Kit
Equipment: Choose (A) or (B): (A) Shortbow, Quiver, Arrows (20), Herbalism Kit, Traveler’s Clothes, 16 GP; or (B) 50 GP
Ascended Boon (Hunter of Artemi)
You gain the following benefits.
Heightened Senses. You gain Expertise in Survival and Nature, if you already have proficiency. Otherwise, you have Proficiency in Survival and Nature
Perfect Navigator. You have a perfect memory of maps and geography. You cannot get lost by natural or magical means, and you have a general idea of the types of creatures that can be found in any specific biome or region. You can easily find food and fresh water for yourself and up to 5 other people each day, given that the land is able to produce such things.
Beastspeech. Using hand gestures and body language, you can communicate simple ideas to Beasts up to a CR equal to your character level.