"A Justicar’s word is everything to them. I would know. My child was taken by bandits and a Justicar promised me that she would find him and return him to me. A day later, I heard a knocking at my door. There she stood, cradling my child in her remaining arm. She’d died standing on her feet.”
Justiciars are marked by the divine symbol of Heirax upon their shoulders. Parents who believe themselves ill-prepared to raise a child that will grow up with such conviction and strong-will are often given to temples dedicated to Heirax. These temples have likely raised many Justiciars within their walls.
Law and oaths motivate Justiciars to action. Marked at birth by the symbol of Heirax: a gauntlet-gripped sword that divides an open tome, Justiciars are heralds of balance in a world they believe is teeming with chaos and injustice. They are guided by their beliefs and often put themselves in positions that grant them the power of agency— whether that be the captain of a ship’s crew, the commander of an army, or the leader of an adventuring group.
Justicar Traits: Forthright, Stalwart, Dependable
Ability Scores: Strength, Constitution, Charisma
Feat: Divine Judgment
Skill Proficiencies: Athletics, Intimidation, Persuasion
Tool Proficiency: Calligrapher’s Supplies
Equipment: Choose (A) or (B): (A) Calligrapher’s Supplies, Holy Symbol, Longsword, Traveler’s Clothes, Parchment (10 sheets), Ink, Ink Pen, 8 GP; or (B) 50 GP
You gain the following benefits.
Brand of Heirax. As a Bonus Action, you can brand a creature you can see within 60 feet for 1 minute. For the duration, once per turn when you hit the creature with a weapon attack, you deal additional Psychic damage equal to your Charisma modifier.
You can use this feature a number of times equal to your Charisma modifier, and you regain all uses when you finish a Long Rest.
Cautious Tongue. You gain proficiency in one Charisma skill of your choice.