The world, as Adra teaches, is a mirror to the soul. It reflects back at you what you wish to see within it: treasure or poverty, love or loss, beauty or ego.
Go on. See the world.
The embodiment of traveling spirit, the long road, and all that comes with it, Adra is patron deity of adventurers, travelers, and wanderers. She is their protector, their shield, and the wind at their backs; more than that, Adra is the spark of good luck, the moment of impossibility when the odds are stacked against you.
She is the spirit of a gathered campfire, and the melodies, cheers, and songs shared between adventurers. She inspires songwriters and musicians alike to spread their songs throughout the world.
Adra is the fulcrum of wealth, the scale upon which merchants balance their coin, the sound of a coin purse jingling; she is the arm of trade and commerce as it works in Auria.
Appearance. Adra’s appearance is typically that of a shorter, tan-skinned halfling with medium-length, curly brown hair and an air of mischief. However, her divine form is a beautiful woman with brass and silver skin, carrying a lute in her metallic arms.
Adra’s thrones are ADVENTURE, LUCK, SONG, and FREEDOM.
ADVENTURE & FREEDOM: Adventure is derived from Adra’s name, and they are spoken of in the same breath. Adra is the spirit of adventure, suffused into every aspect of it.
LUCK: Between luck and misfortune, it is Adra's hand who graces against the strings of fate and momentarily toys with them— just for a brief and ephemeral rush of excitement.
SONG: Creating or singing a song is to invoke the spirit of Adra. She strives to hear every melody that mortals have to play.
COMMERCE: Adra brought the gift of commerce and trade to the mortals of Auria, teaching them the value of coin and the importance of bartering and mercantilism.
Down-on-their-Luck. A young adventurer appears before the party, seeking their wisdom and mentorship. However the party reacts to this adventurer, they will hint that they are more than just a simple adventurer, but Adra posing as a mortal.
Twist of Fate. On a distinctly fortunate outcome of a D20 Test, the player character that rolled the die hears the Song of the World— a song normally only heard by the Minstrels of Adra.
“Embrace freedom and live with the spirit of adventure.”
“Accept the chaos of the world, and learn from the beauty within it.”
“Fight for the freedom of others, and oppose all slavers and tyrants.”
Those who wish to be a cleric of Adra may use the following Divine Orders:
Forge
Knowledge
Life
Peace