"All they want is for us to play them a couple songs. It gets so boring. When are they going to realize that we’re so much more than that!”
According to all Minstrels, there exists something known as the Song of the World. The Song is an eternal piece of music that plays on and on in the back of their minds, ever-audible, no matter the moment. Minstrel beliefs surrounding the Song range widely. Many believe it is Adra herself speaking directly to them; others think it is simply a manifestation of their Ascended gifts. Nevertheless, its existence is only confirmable by other Minstrels. When the Song of the World changes, many Minstrels race to document it or write songs using it.
Minstrels harness the adventurous spirit within them. They keep it alive, and are drawn to it like moths to the flame. They have an innate wanderlust, and are magnetic forces, making friends and enemies all throughout the world. They inspire allies with bravery and bravado. After all, every good story involves a little bit of risk.
Minstrel Traits: Adventurous, Eager, Dramatic
Ability Scores: Dexterity, Constitution, Charisma
Feat: Worldly Spirit
Skill Proficiencies: Acrobatics, Performance, Persuasion
Tool Proficiencies: Choose one kind of Musical Instrument
Equipment: Choose A or B: (A) Musical Instrument (same as above), 2 Costumes, Mirror, Perfume, Traveler’s Clothes, 11 GP ; or (B) 50 GP
You gain the following benefits.
Inspiring Song. As a Bonus Action, you can call upon the spirit of adventure. Choose up to three creatures you can see that can hear you within 60 feet. They can move up to their Speed without provoking Opportunity Attacks.
Once you use this action, you can’t use it again until you finish a Short or Long Rest.
Musicianship. You gain proficiency with two Musical Instruments of your choice.